I was asked to create a fun logo for my son’s music class called “Music Club”. I like the aesthetic but I don’t think it fits the demographic.
Although this set was created from scratch, this image pretty much created itself. Almost effortlessly.
Here’s a little sneak-peek of the process behind an on-boarding graphic set.
A cute graphic I did for a local conference.
Screen capture of my new homepage.
Developing a social network by myself has proven to be slightly more laborious than anticipated. I’ve been working on an (buzzword) MVP to validate the assumption that there is a market for my experiment. Below you will find a series of notes, drafts, wireframes, code examples and ui/ux work I’ve been working on (mostly at night) for the past year.
I’ve interviewed a handful of potential users, friends and colleagues and have progressively applied their (reasonable) feedback over a series of iterations this past year. After dozens of demos, I’ve come to learn that no one really believes in your vision until you show them, when the idea is almost palpable.
Lately, I feel as if I want to fail as soon as possible.
Developing a logo/brand for tierly
::Yeah I used the golden ratio… what’s up?::
I’ve been having tons of fun playing with ThreeJS. Totally obsess with these results.
Play with the experiment here => Venus Exp
Working on some graphics.
Been experimenting with a Threejs.
Continue reading “Venus de Milo”
Great, great turn out! Still in shock by the number of participants who showed up for my Design and iOS Development talk at OSU Tulsa.
A picture of the inside of my cage.
— 36°N (@36degreesN) June 21, 2016
I had the opportunity to hold the mic for a second! And I liked it. So… Continuous Self-Optimization… 👀 in a gist, I talked a few concepts in the field. I’ve summarized some of my favorite points from a few blog posts and podcasts.
The practice of wireframing always feels counter productive to me – as if taking the time to sketch something inadvertently robbed me from genuine creative “ta-da!” moment…